Wisp & Wight Lampworks: a wrought-iron hanging sign, a rook made of lamp smoke carrying a lit lantern.
Dusk on a cobbled corner. The lampworks is the only shop still lit: gold-leaf lettering on a black fascia, windows crowded with burning oil lamps around one great green lens. Behind the rooftops a lighthouse beam turns through the fog. Shipping crates wait by the door.

Coming to Steam Spring 2027

Games kept by lamplight.

Wisp & Wight Lampworks is an independent studio making atmospheric puzzle games, beginning with a lighthouse that should be dark, and isn’t.

Enter Brineholme

The first light

Brineholme

A photorealistic puzzle-box mystery. You have inherited a cottage on a black-rock coast and, with it, the keeper’s job at a lighthouse decommissioned in 1998 that has never once gone dark.

Six Watches. Twenty-two letters, logs, and newspaper scraps. Nine names to recover before the equinox tide.

Coming to Steam, spring 2027.

Go to Brineholme Point

The station

Six Watches. One place, learned the way a keeper learns it.

  1. A salt-crusted sea chest standing open. Inside, among brass gears, cork floats, and coiled rope, sits a ribbed glass lens the size of a dinner plate.

    Watch 1The Keeper's Chest

  2. A dory on trestles in a dark boathouse, her side panels hinged open on compartments no boat should have. One storm lantern burns. The doors stand open on a fogged-in dock.

    Watch 2The Boathouse

  3. A brass and copper fog signal engine, all valves and gauges, its great horn aimed at a plank door. Fog is coming in under the sill.

    Watch 3The Foghorn House

  4. Low water inside the tide lock. A padlocked crate studded with brass dials sits on the wet stones between a balance scale and a tall mirror leaning in the seep, lobster pots stacked behind.

    Watch 4The Tide Lock

  5. Watch 5The Model VillageStills in production

  6. Watch 6The Light ItselfStills in production

The keeper's desk at night: an open logbook, letters tied with twine, and a storm lantern burning against a rain-streaked window.
From the keeper’s log

Boat returned before I woke. I did not ask who rowed her.

Tomorrow’s entry, already written

Also in the crates out front

Grimbly’s

Order a beast from Grimbly’s Catalog of Affordable Beasts, a deeply questionable shop. Build it on a strict points budget. Find out in the arena whether the bet was any good.

Coming to Steam, spring 2027. In development.

Step into the shop
Inside the lampworks at night: shelves of small lit lamps receding into shadow, a cluttered workbench, fog glowing blue at a tall window.

The studio

A lamp in the window, not a shop counter.

Wisp & Wight Lampworks makes atmospheric games about tending lights in dark places: puzzle boxes, old paper, and the sea at the door.

The wisp is the false light that leads sailors wrong. The wight is what waits where it leads.

Step inside

The Keeper’s List

First word when the Steam pages open.

The occasional page from the keeper’s log, and nothing else. Keepers do not spam; the light is work enough.