
Wisp & Wight Lampworks
The wisp is the false light that leads sailors wrong. The wight is what waits where it leads.
We make atmospheric games about tending lights in dark places: puzzle boxes, old paper, and the sea at the door.

The shop is not on any street you can walk to. It is the nearest thing we have to a portrait.
The games

Brineholme
A photorealistic puzzle-box mystery in six Watches, about a lighthouse that should be dark.
Coming to Steam, spring 2027. Release 1 complete in playable form.

Grimbly’s
Grimbly’s Catalog of Affordable Beasts. Order a monster, build it on a points budget, and bet it in the arena.
Coming to Steam, spring 2027. In development.
Two games. Nothing else is announced.
How we work
Greybox first
A game is played end to end in plain text before it earns a single render. If it isn’t worth playing with the lights off, graphics won’t save it.
Documents before code
The story, the puzzles, and every piece of paper in the world are written and argued over first. The build follows the page.
One keeper per light
A small team, and no handing work off into the fog. Whoever starts a thing sees it lit.

